2010年4月29日星期四

Apple 教主的聖旨

Apple 教主 Steve Jobs 今天發表了一編關於 Adobe Flash 的文章,狂打 Flash,我相信明天將有好戲睇了!

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

Adobe CEO Shantanu Narayen 及後在 The Wall Street Journal Live Blog 的回應!

Alan Murray begins the interview, calling Mr. Jobs's missive an "extraordinary attack." He asks Mr. Narayen what Adobe has done to deserve this.

Mr. Narayen says that the difference is that Adobe believes in open content. He says that their Creative Suite software was designed to work on multiple devices and that Apple's "recent behavior shows that they are concerned about Adobe being able" to provide this product that works across multiple platforms.

Mr. Murray likens the Apple-Adobe fight to that between reality TV stars Jon and Kate Gosselin and asks about the history between the two companies. Mr. Narayen says that Adobe has been "true to the position" with which it was founded and to the idea that it should help people deal with multiple operating systems.

Mr. Narayen talks about Adobe "certainly" shipping on Android's latest version. He says that it is an "incredibly productive time" for Adobe and discusses Creative Suite 5, saying that Adobe's "innovation is blowing people away."

The technology problems that Mr. Jobs mentions in his essay are "really a smokescreen," Mr. Narayen says. He says more than 100 applications that used Adobe's software were accepted in the App Store. "When you resort to licensing language" to restrict this sort of development, he says, it has "nothing to do with technology."

He says that Apple's restrictiveness is just going to make it "cumbersome" for developers who are trying to make products that work on many devices. They're going to have to have "two workflows" ... one for Apple devices and one for others.

Speaking about Mr. Jobs's assertion that Adobe is the No. 1 cause of Mac crashes, Mr. Narayen says if Adobe crashes Apple, that actually has something "to do with the Apple operating system."

Mr. Narayen calls accusations about Flash draining battery power "patently false." Speaking about Mr. Jobs's letter in general, he says that "for every one of these accusations made there is proprietary lock-in" that prevents Adobe from innovating.

Mr. Narayen poses a question to Alan Murray, asking him if the Journal would "want to have stovepipes" -- or separate development processes -- when it is creating content. Mr. Murray says that certainly "it would be better if you could use one set" of development tools.

Mr. Narayen says Adobe's concept is best for most businesses that are developing applications and allows them to send their apps out to many places rather than forcing them to decide on just one. "It doesn't benefit Apple, and that's why you see this reaction," he says.

Responding to a question about Mr. Jobs's assertion that Adobe is a closed platform, Mr. Narayen chuckles. "I find it amusing, honestly. Flash is an open specification," he says.

The Journal wants to know whether Mr. Narayen knows Steve Jobs. "I've met him on a number of occasions," he says.

"We have different views of the world," Mr. Narayen says. "Our view of the world is multi-platform."

Does Mr. Narayen use an iPhone? "I have a Google Nexus One device," he says. And what about the iPad? "I think it's a good first-generation device. I think you're going to see just tremendous innovation in terms of tablets." Adobe is, in fact, working with "dozens" of tablet projects with other companies, he says.

To conclude, Mr. Narayen says he's for "letting customers decide," but that the multi-platform world will "eventually prevail." And the interview wraps up.

2010年4月26日星期一

失散三十年

初中好友,離開學校後便分道揚鑣,各自發展。三十年後重聚,另有一番滋味。

2010年4月24日星期六

浪費金錢時間的補選

我政治本中立,但鄙視浪費時間金錢的政治表演,選了你們又有何用?!

開枱

跟友人午飯短聚後,被提議去開枱,打桌球是也~



已忘記了多少年未有進入桌球室,我想大概有近二十年。雖然以前一直打得不好,但總叫投入過,認真地鑽研過,只遺憾當年球桿太貴而未有能力擁有一支。

今天重拾球桿,感覺良好,下次開枱記得預我呀!

周末

今天天氣雖然很好,但我看到的是這樣…

2010年4月10日星期六

網上相簿服務

一直以來,都想用一個地方來集中存放我發佈的相片,但久久未能選定。

最早期,相片分別是放到 Webshot 、Picasa 或 Flickr,或用自撰的網頁放到公司的網路伺服器上,但非常不方便。後來相片漸多,而且 NAS 亦有了相片管理服務,順理成章,便將所有照片皆存放到自家的 NAS 裡,由 NAS 內置的相片簿軟體管理。此方法非常方便,相片只是經內聯網放到 NAS 便行,它會依每一資料夾來作為每一事件分類,完全不用操心。但壞處是顯示相片的速度極其緩慢,完全不能接受,介面亦不美觀。

近年,Facebook 的興起亦令我改變了放相的習慣,改而集中發放到 Facebook 以供各友人觀看。可是,有用過 Facebook 的朋友也會發現,Facebook 會將上傳的相片檔案強力壓縮,亦失去了 EXIF 及 Geotag 等資料。

由於近年轉戰 Mac 陣,me.com 中 Gallery 的服務當然也不會錯過,覺得它很貼心,直接連接 iPhoto,上傳極之方便,另外供人下載的服務亦非常暢順及方便,因此,所有要分發的相片我也會放到此處。

作為收費服務,me.com 已可以交貨。可是,一直以來,我都比較喜歡 Picasa 的介面及功能,但可惜只有 1GB 的空間。早陣子,Picasa 用盡空間後,便改投 Flickr,但是,所上傳的相片它只會顯示最近的二佰張。而其他本地的網上相冊服務,又完全看不上眼,故此便開始考慮 Picasa 及 Flickr 的付費服務。

初步比較下,發覺 Flickr 的年費比例是最化算,約 USD25 一年便可以有無限量的相片儲存空間。Picasa 完全被比下去。可是,經過一段時間去適應 Flickr 後,也是覺得不合心意,所以遲遲未有付費。

今天無意中查看 Picasa 的收費,未知是否減了,或者是我錯記,發現它現行的每年 USD5/20GB 的收費極其合用,若真的超過 20GB 儲存量,USD20/80GB 的收費亦可以接受,以現行我的相片量計,Picasa 實在比起 Flickr 還要便宜。唯一是,此容量是要跟 Gmail 共用的。

已拿定主意!待我再整理一下要發行的相片後,便會正式投入此付費服務!

轉會 - Canon EF 24-105mm f/4L IS USM

用咗 N 記一段時間之後,是時候要試試 C 會了。首先,當然是入支各界推崇嘅 EF 24-105mm f/4L IS USM

經網友毒害,等了多星期,今天終於收到貨!在未有 body 情況下,唯有先拍幾張外觀照片!

跟 N 記 AF-S 24-70mm f/2.8G ED 比較,短了一點點,也比它輕好很多~

Image Stabilizer 當然是賣點啦

加上 hood 後增高不少

影到口乾,沖杯咖啡飲吓先~ 哈哈~

2010年4月9日星期五

iPhone OS 4



身為 Apple 信徒,當然不會錯過香港時間零晨的 iPhone 4.0 Event!

看罷網站的即時更新,只有 Multitasking 及 Folders 最吸引,但現在 JB 後也已能做到!另外,新加入的 iAd,令我產生一個問題,尤如電話傳銷,你賣廣告但要我付鈔,對使用無限量數據服務當然無問題,但若好像我般使用有限量數據服務時,是否可以選擇不接收呢?!


還有一點,Multitasking 不能用於 iPhone 3G!那麼求求 Apple 神快點派遣 iPhone 4 代來打救各 Apple 信徒,我們定會 蕉壁 來答謝神恩!

明早再看 Keynote Video!(應該有掛)

2010年4月8日星期四

Drobo

早前,因外置硬碟出現問題,而且儲存及備份容量亦開始不足,所以決定選用 BeyondRAID 技術的 Drobo。由於香港極不流行這玩意,代理又價格高昂,故從 eXpansys HK 訂來英國水貨。由於匯率浮動關係,訂價不時更改,今日所見,訂價比起我早前便宜了五佰大元... Orz

我選了這一款可使用四隻硬碟的第二代 Drobo,它最重要是可使用 FW800 去連接我的 Early 2009 Mac mini!比起 USB 2.0 或 FW400,傳輸速度理論上快差不多一倍。

包裝精美,媲美 Apple 啲產品

我暫時使用了三隻 1TB 的硬碟,得出總共可用的 1.78TB 空間,用來放入儲了多年的 DVD,VCD 及 DV 的原始檔、自製的視訊檔、iMovie 的製作檔、iPhoto,Aperture 及 iTunes 的 Library、還有 RAW 相。我相信未來一年都應該夠用,同時亦不用費心硬碟罷工的情況。最滿足的,是可以用 Time Machine 來備份 Drobo 內部份重要的資料,那樣便萬無一失。

引起我寫此文是今天收到關於新 Drobo FS 的電郵通知。雖然 Drobo FS 支援五隻硬碟及可經網路存取,但因速度遠遠及不上 FW800,亦無 USB、FW 或 eSATA 等接口,感到實在是雞肋。

對 Drobo FS 有興趣可一看以下介紹:


未知網絡上有無朋友可分享 Drobo 使用心得?!

2010年4月3日星期六

iPad


iPad 終於今天美國開賣,我有興趣嗎?抱歉!暫時無!

它唯一吸引我的就只有電子書的部份,但現在仍未有足夠書量選擇,尤其中文書。其他功能?我想,iPhone 已足夠我用了,攜帶亦比 iPad 方便!

反而期待第4代的 iPhone 出籠。